All Articles (7)

Investigating the 'I' in team: development and evaluation of an individual-level IMO model for augmented reality-mediated remote collaboration
  • Aims: This study aims to enhance the design of augmented reality (AR) technologies for remote collaboration by examining the complex relationships among individual factors (user characteristics), psychological and physiological states during ... More

  • Lisa Thomaschewski, ... Annette Kluge
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Empathic Computing: a new journal for a new field of computing
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From theory to practice: virtual children as platforms for research and training
  • This paper explores two virtual child simulators, BabyX and the VR Baby Training Tool, which provide immersive, interactive platforms for child-focused research and training. These technologies address key ethical and practical constraints, enabling ... More

  • Samara Morrison, ... Mark Sagar
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A systematic review of using immersive technologies for empathic computing from 2000-2024
  • Aims: To give a comprehensive understanding of current research on immersive empathic computing, this paper aims to present a systematic review of the use of Virtual Reality (VR), Mixed Reality (MR), and Augmented Reality (AR) technologies in empathic ... More

  • Umme Afifa Jinan, ... Sungchul Jung
  • DOI:https://doi.org/10.70401/ec.2025.0004 - February 25, 2025
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Creating safe environments for children: prevention of trauma in the Extended Verse
  • In the evolving landscape of digital childhood, ensuring safe environments within the Extended Verse (XV) is essential for preventing trauma and fostering positive experiences. This paper proposes a conceptual framework for the integration of advanced ... More

  • Nina Jane Patel
  • DOI:https://doi.org/10.70401/ec.2025.0003 - February 17, 2025
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Friction situations in real-world remote design reviews when using CAD and videoconferencing tools
  • Aims: Recent world events have resulted in companies using remote meeting tools more often in design processes. The shift to remote meeting tools has had a notable impact on collaborative design activities, such as design reviews (DRs). When DRs depend ... More

  • Francisco Garcia Rivera, ... Beatrice Alenljung
  • DOI:https://doi.org/10.70401/ec.2025.0001 - December 25, 2024
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Building a taxonomy of evidence-based medical eXtended Reality (MXR) applications: towards identifying best practices for design innovation and global collaboration
  • Aims: This article aims to create a taxonomy of evidence-based medical eXtended Reality (MXR) applications, including Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), and 360-degree photo/video technologies, to identify best ... More

  • Jolanda G. Tromp, ... Chung V. Le
  • DOI:https://doi.org/10.70401/ec.2025.0002 - November 30, 2024
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